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SRDisplay Manager Actor controls where and how to draw your Unreal Engine project's 3D scene.
To develop SR Display app by Unreal Engine, you need to place a SRDisplay Manager Actor on each level.
Place one SRDisplay Manager Actor at a time on each level.
You can turn on and off Camera Window with the flag.
The window shows a image captured by SR Display Camera.
You can turn on and off Crosstalk Correction with the flag.
You can turn on and off Spatial Clipping with the flag.
See for the details: Spatial Clipping
SRDisplay Plugin automatically places a Camera Actor at a user's eye position.
You can set the far clip distance of the Camera Actor with the property.