Spatial Clipping

You can clip the front plane of the Spatial Reality Display view space.


This is important for the user's health

Placing objects too far away from the Spatial Reality Display View Space can cause user discomfort or adverse health effects. You should arrange the objects so that they do not come out of the Spatial Reality Display View Space. Be careful about not only the size of objects but also the animation of the objects or something that changes its position, scale or shape.


Spatial Clipping changes the projection matrix, so that the depth is changed. Due to this, some light and shadow expression may NOT work as expected.

Just toggle Is Spatial Clipping Active check box in SRDisplayManager Actor.

There some constraints when using Spatial Clipping.