Set up for Unity

This page shows how to enable Spatial Reality Display in your Unity projects.

  1. Setup your Spatial Reality Display, if not, see: Setup Spatial Reality DisplaySetup Spatial Reality Display Settings
  2. Prepare your own Unity project, if not, try Quickstart

  1. Download latest srdisplay-unity-plugin.unitypackage

  2. Create a new Unity project

  3. Import SRDisplay UnityPlugin
    1. Select Assets > Import Package > Custom Package and select srdisplay-unity-plugin.unitypackage that you downloaded

    2. Or you can drag & drop srdisplay-unity-plugin.unitypackage to Project in the UnityEditor, also.

  4. Click Import in the Import Unity Package dialog

    Make sure that all package options are checked


    When you import srdisplay-unity-plugin.unitypackage to the project that is already imported the package, you may get the error with something like the following dialog.

    In this situation, you must remove Assets / SRDisplayUnityPlugin with the explore application (not Unity Editor)

  5. If the architecture of the Unity project is not Intel 64-bit, the plugin will change the architecture to Intel 64-bit automatically. When you find the following dialog, press OK to change the correct architecture.


    SRDisplay UnityPlugin only supports Windows Intel 64-bit architecture


    Only "Mono" is supported for "Scripting Backend" in the Project Settings.
    Make sure that "Project Settings"-> "Player"-> "Scripting Backend" is set to "Mono".

  1. We recommend to set the VSync Count for all Quality Levels to Don't Sync (See: Minimize the latency for good user experience in Tips and Constraints)

  1. Set Target Architecture

    1. Open Build Settings dialog from File > Build Settings

    2. Make sure that Architecture is Intel 64-bit