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Unreal Engine

Unreal Engine Screenshot

The mocopi Receiver Plugin for Unreal Engine (hereinafter, "Unreal Engine Plugin") can receive motion data sent from the mocopi app via UDP and apply it to an actor in an Unreal Engine project.

You can move a Mocopi actor and record the actor’s movement (motion data) in Unreal Engine. You can also retarget your recordings or real-time motion data to another actor or metahuman.

Caution

  1. This guide presumes that you have knowledge of Unreal Engine.
    Refer to the Unreal Engine documentation for details about how to use Unreal Engine.
  2. The mocopi Receiver plugin for Unreal Engine can be packaged into a game/app.

The "mocopi-receiver-plugin-for-unreal-engine_vX.X.X.zip" file distributed on the Downloads page contains the following files.

mocopi-receiver-plugin-for-unreal-engine_vX.X.X.zip
├─ mocopi_SDK_EULA_ENG.pdf     -> Software End User License Agreement (English)
├─ mocopi_SDK_EULA_JP.pdf      -> Software End User License Agreement (Japanese)
├─ MocopiLiveLink_X.X.X_UE5.0  -> Unreal Engine 5.0 Plugin folder
├─ MocopiLiveLink_X.X.X_UE5.1  -> Unreal Engine 5.1 Plugin folder
├─ MocopiLiveLink_X.X.X_UE5.2  -> Unreal Engine 5.2 Plugin folder
└─ MocopiLiveLink_X.X.X_UE5.3  -> Unreal Engine 5.3 Plugin folder
            

(vX.X.X represents the version number)