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360 Reality Audio is a new immersive music experience using Sony’s spatial sound technologies. Dynamically place and control individual sounds in a 360 spherical sound field and immerse listeners in sound from all around.
Put on your headphones
With standard stem files or multi-track recordings from the studio or a live performance, mix in 360 Reality Audio using 360 Reality Audio Creative Suite. Deliver your music in 360 Reality Audio Music Format, optimized for music distribution and compliant with the MPEG-H 3D Audio, an open audio standard.
Install 360 Reality Audio Creative Suite on your digital audio workstation (DAW) and create immersive music by placing and moving individual sounds freely in the 360-degree spherical sound field. Sony's spatial sound technologies let you create with a speaker system or just simply through the headphone monitor.
Deliver your music in 360 Reality Audio Music Format, optimized for music distribution and compliant with the MPEG-H 3D Audio, an open audio standard.
Download an available music streaming service app with 360 Reality Audio playback capability to your smartphone, and playback using any headphones and or compatible speakers.
Watch the video to start creating in 360 Reality Audio
Select an area on the map to see the list of studios already worked on mixing in 360 Reality Audio.
360 Reality Audio masters can be created from multitrack audio content data. It can also be created from stem. It can not be created from a stereo master.
13ch speaker system is recommended to fully experience the 360 Reality Audio effect.
The 360 Reality Audio Creative Suite provides a real-time headphone rendering feature to emulate 13ch speaker system in headphones.
360 Reality Audio Creative Suite is equipped with a virtualizer for reproduction with headphones. When the sound reaches the eardrum, it is affected by the echo of the room and the shape of the ear, causing a change in the sound in the space. When playing back with headphones, you can embody the feeling of being there by digitally reproducing the same changes in the sound played through the headphones.
It works with any headphones that you usually use with your digital audio workstations(DAWs).
The 360 Reality Audio Creative Suite is primarily an object based mixer which can mix and pan audio objects in a 3D spherical space.
For more details on 360 Reality Audio Creative Suite click here.
For up-to-date information regarding 360 Reality Audio Music Format creation and technical guidelines, please contact firstname.lastname@example.org.
360 Reality Audio can be experienced on premium subscription plans of compatible music streaming services.To find out more, click here under “Compatible music streaming services”.
360 Reality Audio can be played back on any headphones and earbuds. With select Sony headphones, you can experience a custom immersive musical field that is optimized for each individual user. Find out more here under “Select Sony headphones for upgrading your experience”. For compatible speakers, click here.
360 Reality Audio masters can be created from multi-track data or stem file used in major digital audio workstations (DAWs). All audio must be at the 48kHz sample rate.
Yes. There are a few considerations: It may be easier to work with the level of each stem set to match the original mix when combined in a 360 Reality Audio environment. Also, since the 360 Reality Audio headroom has a different audibility than the stereo environment, it may be advisable to make some preparations to make it easier to mix. For example, rather than using stereo lead vocal stem data exported with a reverb effect, you can prepare monaural lead vocal data without reverb and audio data with only reverb elements separately. This gives you more flexibility to mix in 360 Reality Audio.
The 360 Reality Audio Creative Suite generates multiple sets of .WAV files with instructional meta data that defines audio positioning and automation. These sets can be encoded into MPEG-H 3D Audio based 360 Reality Audio Music Format deliverables for streaming services.