Research and Development for Innovation
The Future Experience Program embraces an approach to technological research and development that emphasizes an open creative environment and direct lines of communication with society, through which it aims to co-create new lifestyles and user value in the future. As part of this approach, the program will share concept prototypes with users while still at the development stage, and look to them for inspiration, leveraging their feedback to refine and evolve its projects. In 2016 Sony launched a new research and development initiative called the Future Lab Program and changed its name to the Future Experience Program in 2018 to focus on user experience.
Never-before-seen proposals to tackle the "last one inch" that combines all the AV technologies, sensors and mechatronics developed and cultivated by Sony to date with AI, robotics and communication.
Sony Computer Science Laboratories, Inc. (hereinafter "Sony CSL"） was founded in February 1988. At Sony CSL, value is assessed by the degree to which achievements are perceived to contribute to humanity and society, to new science and technology, to industrial progress, and to product development. We respect and foster each member's initiative and creative ability.
A work of research is often a reflection of the researcher's values, philosophy, and worldview. We gather "Crazy" people and let them challenge themselves to change the world.
When founded, Sony CSL focused on fundamental research in computer systems, including operating systems, the Internet, and user interfaces. As the organization evolved, its focus shifted to exploring ways to use computers in diverse domains such as systems biology, econophysics and artificial intelligence. And now, its major research themes are "Global Agenda," which encompasses issues ranging from energy to food and healthcare; and "Human Augmentation," which includes studies exploring human creativity and human-computer interaction/integration. In addition to Tokyo, we have a lab in Paris (founded in 1996).