Sony's "Cell Broadband Engine" (Cell/B.E.) provides advanced broadband media processing with supercomputer performance. This high-performance processor was jointly developed by Sony, Sony Computer Entertainment, Toshiba and IBM. The superb computing performance of Cell/B.E. was achieved by combining IBM's semiconductor technology and advanced multiprocessing technology used in high-performance servers with computer systems entertainment technology provided by the Sony Group and semiconductor technology by Toshiba. The starting point for the development project was the processor designed for use in "PLAYSTATION 3." However, Cell/B.E. was designed from the outset for versatility and is expected to be used in a wide range of applications, including not only AV equipment, such as televisions and HD recorders, but also servers.
* Based on an evaluation carried out during initial testing.
PPE
PowerPC Processor Element
PPU (PowerPC Processor Unit)
A processor core based on the PowerPC
L1 (L1 Cache)
This extremely fast memory is used as temporary storage for instructions and data to be processed by the PPU in order to offset a difference between the processing speed of the PPU and the transfer speed of the main memory. It consists of the L1 data cache (32 kilobytes) and L2 instruction cache (32 kilobytes), making a total of 64 kilobytes.
L2 cache
Like the L1 cache, this memory is used as temporary storage for data to be processed by the PPU. It is slower than the L1 cache, but its capacity is higher at 512 kilobytes, and it is used to make up for any shortfall in the capacity of the L1 cache.
SPE
Synergistic Processor Element
SPU (Synergistic Processor Unit)
This processor core forms the heart of the SPE
LS (Local Store)
This local memory is used to store instructions and data to be processed by SPE. Its capacity is 256 kilobytes. SPE can provide robust security through its ability to prevent external access to the LS.
MFC (Memory Flow Controller)
This controls SPE memory access. A DMA controller is also embedded to allow main memory access without the need for an external controller.
EIB
Element Interconnect Bus
The on-chip internal bus that handles communication between Cell/B.E. elements.
Flex IO
The I/O controller
Memory Interface Controller
The memory controller
IIC
Internal Interrupt Controller
Bridge Chip
This controller chip provides external I/O.
GPU
This is the graphic controller. An "RSX" GPU is connected within PLAYSTATION 3.
XDR DRAM
This high-speed DRAM was developed by Rambus Inc. It operates at 3.2GHz and provides 25.6GB/s of bandwidth.
I/O
Abbreviation for Input/Output


| * | SIGGRAPH (Special Interest Group on Computer Graphics) is the worlds' biggest international conference on computer graphics and interactive techniques. Held in the United States, it is sponsored by the Association for Computing Machinery. |