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Chip Technologies for Entertainment Robots
From the Plenary Talk given at IEDM 2002

Entertainment Robots

Tsugio Makimoto
••• Tsugio Makimoto •••
Corporate Adviser
Micro Systems Network Company Co-CTO
Sony Corporation
IEDM 2002 (IEEE International Electron Devices Meeting) is the largest international conference on semiconductor process and device technology and was held from December 9 to December 11, 2002 in San Francisco. Every year at IEDM, three plenary talks, one each for the European, US, and Asian areas, are given as keynote speech. The subjects of these talks are chosen from the technological trends around the world.
On the first day of IEDM 2002, Sony’s Dr. Tsugio Makimoto presented the Asian area plenary talk, titled “Chip Technologies for Entertainment Robots—Present and Future.”
Dr. Makimoto who had prepared this speech with Sony’s Dr. Toshitada Doi (Corporate Executive Vice President), the originator of Sony’s robot development, gave a talk on the current status and future directions for Sony’s entertainment robots “AIBO” and “SDR-4X,” which have attracted much attention from around the world and which are poised to create a new market for the electronics industry. The talk also discussed the electronic device technologies including semiconductor chip used in these products.

* The remainder of this article is a summary of this talk prepared by the editors.
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icon High Tech in the Toy Chest
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Dr. Makimoto began his talk with the comment that “IEDM attendees are academically oriented researchers, so I worried about how I could bridge this talk on entertainment in the field of toys and your academic interests.” However, his first comments “All work and no play would make anyone dull—even a robot!” and “High Tech’s future is in the toy chest!” filled the hall with congenial laughter. (See figure 1.)

figure 1
icon Figure 1.How to Bridge the Gap?icon

Dr. Makimoto continued, pointing out that toys stimulate the imagination, and he argued for the importance of entertainment technologies, referring to artificial intelligence, wireless communication, and virtual reality.

iconHistory of Robotics
The concept of the robot has a long history, going back at least to ancient Greece, but the first practical robots were the first generation robots of the 1960s, such as the manual manipulators and playback systems. While the second and third generations appeared at 10-year intervals, it was in the 1990s that the fourth generation of robots, devices that coexist with humans, was developed, thus arriving at the “entertainment robot,” which Sony took the lead in developing and presenting to the world. (See figure 2.)

figure 2
icon Figure 2.Brief History of Robotsicon

Twenty years ago (when I held a different job), I presented another IEDM Plenary Talk. In that talk I described future robots that would work in place of humans. So in some sense, I predicted the current robotics age that would appear twenty years later. However, I did not imagine that there would be robots whose purpose was entertainment.

iconThe Sony Entertainment Robots AIBO and SDR-4X and Their Chip Technologies
All 3000 units of AIBO (AI based robot) (figure 3), which Sony released as a commercial product on June 1, 1999, sold out within 17 minutes of the point orders were first accepted over the Internet. This phenomenon demonstrates the high level of interest in this product.

figure 3
icon Figure 3.AIBO, the First Generation Entertainment Roboticon

While AIBO is a robot in the form of a dog, as shown in figure 4, in addition to the RISC processor and other semiconductor chips used as its intelligence, it also includes a truly phenomenal number of sensors, including image sensors for eyes and touch and acceleration sensors in all parts. In the latest version of AIBO, its intelligence and functionality has evolved further; for example, it detects the charge level in its batteries and walks to the charging station when the batteries run down.
figure 4
icon Figure 4.Various Devices and Sensors of AIBO icon
Development of the SDR-4X (Sony Dream Robot) (figure 5), which is a biped robot, was started in 1997 and took 5 years to complete. After the development period, it features three times the computing capacity of AIBO, and twelve times the memory. These advances in semiconductor technologies not only allow the SDR-4X to walk, but to dance, stand up by itself if it falls, recognize and remember the faces of people it meets, engage in simple conversation, express the emotions of joy, anger, sadness, and happiness, and to sing with vibrato. It does a lot.

figure 5
icon Figure 5.SDR: Humanoid Entertainment Roboticon

iconSensor Technologies and Intelligence Used by Robots
The SDR-4X biped robot uses a large number of sensors to achieve these functions. (See figure 6.) It uses twice as many sensors as AIBO did. In addition to semiconductor chips and actuators in joints, future robots will require even larger numbers of sensors, including image sensors to recognize three-dimensional images, various sensors that detect motion using MEMS (micro electro-mechanical systems) technology (including gyro sensors, motion sensors, and acceleration sensors), artificial skin with embedded touch sensors, and robot hands with artificial muscles. Universities and corporations are hard at work developing these sensors.

figure 6
icon Figure 6.Sensors of SDR-4Xicon

Furthermore, Dr. Hans Moravec of Carnegie Mellon University (Pittsburgh, PA) has predicted that advances in semiconductor process technologies will lead to robots that have information processing capabilities equivalent to the human brain by the year 2040, as shown in figure 7. The spectacular RoboCup* concept, which aims at a robot soccer team defeating the human world champion team by 2050, was proposed in 1992, and the first RoboCup tournament was held in Nagoya in 1997. Last year, RoboCup 2002 was jointly sponsored by Japan and Korea in conjunction with the World Cup soccer match.
*: RoboCup: RoboCup was proposed in 1992 by Dr. Hiroaki Kitano of the Sony Computer Science Laboratory and Kitano Symbiotic Systems Project, Japan Science and Technology Corporation.
figure 7
icon Figure 7.Evolution of Robot Intelligenceicon

iconDiversity of Future Semiconductor Technological Advances and the Future Market for Robots
Due to this evolution in robot technology, future semiconductor technologies will be made even more diverse, not only by microfabrication technologies that follow Moore’s Law, but also by demand from “Cleverness Driven Devices” that will include a wide variety of sensors used in the robots mentioned above as shown in figure 8. According to forecasts (figure 9) by the Japan Robot Assosiation, the market for personal robots, which includes entertainment robots, is hoped to reach 3 trillion Yen in 2010, which exceeds Japan’s current PC market.

figure 8
icon Figure 8.Diversifying Directions of Chip Technologies icon

figure 9
icon Figure 9.Market Forecast of Robot Industry in Japanicon

The semiconductor market has seen a series of market-driving waves, from the analog wave to the first digital wave, in which the PC was central, to the second digital wave, in which the digital consumer and network were central. After these waves, we expect a robotics wave to occur. (See figure 10.)

figure 10
icon Figure 10.Rising New Wave of Roboticsicon
icon International Response to This Talk
. .
Finally, Dr. Makimoto presented a comic strip in which he has a conversation 20 years in the future with a robot similar to “Tetsuwan Atom (Astroboy),” a familiar robot character from Japanese comics originated in 1952. Dr. Makimoto’s humorous description using different voices for the different characters elicited appreciative laughter from the audience. When this 45 minute plenary talk, which included video presentations, was over, applause and personal congratulations from the over 1700 engineers from around the world continued for a surprisingly long time.
It was clear that the reason this talk was so well-received was that many engineers have the same opinion about the importance of “Cleverness Driven Devices” including their sensor and battery technologies.

icon Press Coverage in Japan and the USicon
IEDM flash news: “Sony’s Dr. Makimoto thinks that robots will be the next driving force”
Nikkei Electronics, December 11, 2002


IEDM 2002 began on December 9, 2002 in San Francisco, CA. Dr. Tsugio Makimoto, a corporate adviser to Sony Corporation gave the plenary talk, in which he suggested that entertainment robots, such as Sony’s AIBO and SDR-4X, would be the next driving force for semiconductor technologies and markets. He also argued that the directions in which semiconductor technologies evolve will be even more diverse due to the fact that robots will be driving the industry in addition to the personal computers and digital appliances that have played this role until now.

Robots offer engineers room for creativity
Source :EE Times December 10,2002

SAN FRANCISCO ---- Tsugio Makimoto,now a technical advisor to Sony Corp.'s semiconductor operations,painted a much livelier picture of robots in a keynote speech today (Monday,Dec.9)at the 2002 IEDM. "Exercising cleverness"Makimoto described the several dozen DSPs and controllers, with a total 2,300 Mips of processing power, that are in the SDR-4X model.

I hope that this talk on entertainment robots can bring us a brighter outlook for the semiconductor and electronics industries, just as Tetsuwan Atom (Astroboy) brought dreams and hopes to children almost 50 years ago.
robot
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